Ships
Rwf-9A Arrowhead
Mass produced in the war against the Bydo. Was the fighter of choice for the first pilots of the SpaceCorp. The R-9A's development concentrated on bringing front line battleship fire power to a fighter, with the Wave Cannon, and the first successful skirmish with the original Force Control Device.
FEATURES:Health: 20
HARDWARE:
Engine thrust: 1D4
RCS: 3
Fuel: 30
Standard Wave Cannon
EQUIPMENT:
Vulcan
Tracer Missiles x5
Contact Missiles x5
Rwf-9B Strider
Made to travel big distances, it has the cumbersome handling of a big ship. A long operational range is an important matter especially when fighting the Bydo. Under the right circumstances, this series’ defining characteristic can be used to your advantage. Equiped with high explosive nuclear weapons.
FEATURES:Health: 16
HARDWARE:
Engine thrust: 1D10
RCS: 2
Fuel: 40
EQUIPMENT:
Vulcan
Tracer Missiles x3
Contact Missiles x3
Balmung x1
Rwf-9D Shooting Star
The R-9D was the first step for the R-Series when it came to developing long-range weaponry. This important modification paved the way for future developments in long-range weapons technology. The Wave Cannon equipped was re-designed from the ground up, initially called the Compression Cannon, increasing the focus and precision in exchange for blast radius and power. Future advances in Wave Cannon technology eventually made up for this loss. The R-9D was one of the larger R-craft built and initial tests of its Wave Cannon proved so hazardous that it wasn't allowed to be used until the cooling system was improved. Not that engagements with the Bydo stopped that particular mandate or anything.
FEATURES:Health: 10
HARDWARE:
Engine thrust: 1D6
RCS: 5
Fuel: 20
Photon-Belt Wave Cannon
EQUIPMENT:
Vulcan
Contact Missiles x3
Weaponry
Vulcan
A short-range, rapid-fire cannon. Has low firepower, but can be used to intercept enemy attacks.
FEATURES:Omnidirectional
Instant Damage: 2
Range: 10
Reload Turns: 1
Aim: 1d10
Tracer Missile
A smart explosive payload, that will attempt to seek to the nearest or most convenient enemy target within 5 tiles. If no enemy is within 5 tiles the missile will continue on it's current vector until it detects a new target. As will all missiles; Ally ships that wander into its path will impact the missile and cause it to hit them. Will travel at the maximum thrust rolled that turn.
FEATURES:Health: 1
Omnidirectional
Impact damage: 4
Reload Turns: 2
Aim: -
HARDWARE:
Engine thrust: 1D4
RCS: 1
Fuel: -
Contact Missile
A dumb, but highly explosive payload. Fires directly in a line. As with all missiles, it makes no distinction between friend or foe. Will travel at the maximum thrust rolled that turn.
FEATURES:Health: 3
Omnidirectional
Impact damage: 6
Reload Turns: 2
Aim: -
HARDWARE:
Engine thrust: 1D6
RCS: -
Fuel: -
Balmung
Nuclear tipped missile with minimal guidance. May not be reloaded during combat. Missile will use 1 fuel per movement phase, and will stop turning when fuel runs out. Traveling in the last vector it had until it leaves the battlefield. On impact, all tiles around impact tile, will also recieve full damage. If if somehow hits the same ship twice, it does not do more damage.
FEATURES:Health: 10
Omnidirectional
Impact damage: 25
Reload Turns: -
Aim: -
HARDWARE:
Engine thrust: 1D10
RCS: 1
Fuel: 3
Standard Wave Cannon
Developed to produce as much firepower as possible. The weapon's power is located and accumulated at the front of the craft. All of its energy is vectored to a single point, and is released instantly on firing.
FEATURES:Fixed direction, Bow mounted, Straight line
Instant Damage: 15
Range: 10
Charge Turns: 6
Aim: 1d100
Photon-Belt Wave Cannon
This wave cannon was developed to fire both precisely and powerfully from great distances. It is equipped with a long-range beam that is completely different in concept from the ordinary Wave Cannon. The furthest distance ever fired was around 380,000 km (about the same distance between the Earth and the Moon). However, firing the cannon at maximum power has been banned due to problems with the cooling system.
FEATURES:Fixed direction, Bow mounted, Straight line
Instant Damage: 20
Range: 30
Charge Turns: 10
Aim: 1d100